How We Work: The Challenge of Virtual Reality in AEC

There is a looming challenge for the architecture, engineering, and construction (AEC) industry as we get excited about virtual reality (VR).  The challenge is that we lack tools that can be used in VR environments.  AEC folks like tools – think hammers, backhoes, tower cranes – but our current ways of doing our work don't yet fit with the VR platforms being created.

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The Gamification of Building Information Modeling

Last year, we visited Chris Collins at High Fidelity in San Francisco and learned how they are creating an open source and immersive virtual reality environment. While there, we were told an insightful tale about the power of gamification, which we find relevant to the practice of building information modeling (BIM) in the architecture, engineering, and construction (AEC) industry. We'll relate the story and then extend it to how we believe gamification can be added to BIM.

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The Study of Clicks

Previously, we spoke about how virtual reality (VR) will be limited to the passive viewing of architecture, engineering, and construction (AEC) information if we don’t create better tools. Notably, we pointed out that mouse clicks demonstrate how constrained we are to the desktop environment. Clicking the mouse is difficult to do in a VR environment and most of our tools require lots of clicking.

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Why 'V' Doesn't Stand for 'Vomit'

Virtual reality (VR) is a frequent topic of discussion in the architecture, engineering, and construction (AEC) industry. A recent article from Engineering.com asks whether the "V" in VR stands for "vomit," due to the tendency of some VR programs to induce nausea. Based on our experiences, the nauseating effects of VR are overstated, at least in relation to its applications in AEC.

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